Blankets by Snøhetta for Røros Tweed
For everyone who wishes to enhance their skills at recognizing typefaces in a playful manner. A typeface memory game. With...
Crescent Lake (Dunhuang), China
Yueyaquan is a crescent-shaped lake in the oasis, lying 6 km south of the city of Dunhuang. Its name comes from the...
Amazing!
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(via designcloud)
Screengrab
My photos from F.A.T. Lab’s FAT GOLD: Five Years of Free Art & Technology opening at Eyebeam Art + Technology, 4/1/13.
“Release early, often and with rap music. This is Notorious R&D.” —F.A.T. LabCelebrating more than five years of thug life, pop culture, and R&D, the renegade art organization known as the Free Art & Technology Lab, or F.A.T. Lab, is going GOLD. F.A.T. GOLD, that is. From April 1–20 Eyebeam Art & Technology Center will present the acclaimed work of F.A.T. Lab. Organized by Lindsay Howard, Eyebeam Curatorial Fellow, the exhibition invites the public to experience and engage with the collective’s groundbreaking projects.
F.A.T. GOLD brings together an international group of twenty-five collaborators comprised of artists, hackers, engineers, musicians, and graffiti writers, many of whom have been involved with the organization as residents, fellows, or collaborators, for a week-long residency at Eyebeam. The influential group—who’ve collectively and independently received prestigious honors such as the Smithsonian’s Cooper-Hewitt National Design Award, Japan Media Arts Award, Transmediale Award, Prix Ars Electronica, Emmy Award, and TIME Magazine’s “World’s Most Influential Person”—will be onsite daily during the week of April 1, participating in panels, hackathons, and collaborative pieces.
So basically this show is everything I love, all in one gallery space. Couldn’t be happier.
Yohji Yamamoto at Paris Fashion Week Fall/Winter 2013/2014 details.
(via textilenerd)
A million times by Humans since 1982
The Fontastic library by Andreas Koller lets you create your own fonts in Processing.
I did some motion tests on the unmade Merryman project. This is one of my paintings separated into layers and applied to geometry. The goal was to create that early disney background-painting style in 3 dimensions. The grass & dust were the only things generated from scratch, though they’re hard to see at this resolution…the last image is a higher res video still.
Some amazing David O’Reilly motion tests.